Starcraft 2 best co op commanders
While this would seem like a simple "turtle" mission, players will be disheartened to know that they cannot block the stairwells and pray for the best. Temple of the Past takes its inspiration from the two missions in which players had to defend the Xel'naga Temple on Shakuras over the course of Starcraft's history. The Archangel has some pretty powerful mortars that can take out weaker units without much hassle. On harder difficulties this should only be attempted if you have the forces to spare. This will grant you a hefty amount of bonus experience that will help you level up your commander faster. If you have the chance, try to take out the Archangel mech (above). Players should also be mindful of the bonus objective. The recommended strategy here is to build as many ground troops as possible, with maybe some slight anti-air support, as the enemy doesn't typically use air units on this map. Build an army, and kill the void thrashers before they destroy Sgt.
Void Thrashing is a fairly simple map, and is perhaps the easiest out of the bunch. Remember, this is completely optional so don't bother doing this bonus objective if you can't spare the forces to do so. Make sure to push these out whenever available, since they will be flying behind enemy lines to accomplish their goals. Each commander has his or her own anti-air capabilities, so decide amongst yourselves which player would be best suited to taking down swarms of enemy aircraft.įor bonus experience, players can defend the three Hercules Dropships (right) that head out to Xel'naga Shrines. Your best bet is to have one player focus primarily on anti-air tactics, while the other builds a ground based army. This can become much more difficult on harder settings - particularly near the end of the game - where several shuttles will travel to different Warp Conduits at the same time. Sometimes the enemy will also send ground support to attack your base, meaning that you and your ally will have to divide your forces to defend and attack at the same time. As such, not only are anti-air units and structures necessary to completing the main objective, they are key to your survival.Īs the mission progresses there will be multiple waves of shuttles defended by various air units. Players will have to destroy the shuttles to do so, as well as fend off both air and ground assaults by the enemy. In Void Launch, players must prevent the enemy Protoss Shuttles from escaping through any of the three Warp Conduits on the map.
This guide will - hopefully - make this mode a little easier to understand, and help make it more enjoyable overall! Contents Missionsįor anyone who has played the Heart of the Swarm campaign, this co-op mission may look a bit familiar. While this mode plays out similar to regular campaign missions, each commander's unique skills and units can make missions easier or harder depending on the circumstances.
Co-Op Mode - or Allied Commanders for those who refuse to use Blizzard's rebranding - is an online multiplayer component of Starcraft II that allows players to take the seat of one of six commanders from the Starcraft universe.